Building Factions

Factions are major groups within Venture City. Corporations, gangs, underground
super-groups, private security forces, and such—they’re all factions.
Factions have two key game statistics: aspects and skills. Each faction has two
aspects: a slogan and a secret. A faction’s slogan summarizes its public persona,
the face it presents to the rest of the world. A secret represents all the things the
faction hides from outside scrutiny. They’re both a bit like a high concept and a
bit like a trouble.
A faction’s skills are the things it’s good at. If you need either passive or active
opposition, or a rating for a nameless NPC, use the skill that best matches what
you want. Not all factions have all faction skills; if a skill is missing from a faction’s
list, assume it defaults to Average (+1). The faction skills are Bureaucracy,
Espionage, Resources, Security, Tech, and Violence.

Faction listings also contain places and people. Places each have an issue,
while people are either supporting or main NPCs.

From what I am seeing it looks like the highest rank any faction has is +3. So lets say you have 12 points to spend on faction skills and +3 is the cap. To raise a faction’s skill, or level it up perhaps, you will effectively reduce your own Resources skill by one. You may do this for any faction that you own and will allow you to raise any two faction skills once or any one faction skill twice.

Building Factions

Fate: Venture City Nagryph